Legend 1 Spoiler

This is an unoffical fan translation for the debut set of Rangers Strike, Rebirth of the Heroes. Written and compilied by Timothy McLees (c)2011 Based on the collectible card game published through Cardas and Bandai, (c)2006-2011 This is a free work, no rights given or implied. Version 2.0 6/26/11

WILD BEAST (18)
Dino History (RS-016, Zyuranger) - Counter Operation - Power Level 4

When one of your units is about to leave play: If there is a unit with the same name as that one already in the discard, that unit remains in play. Earth Power (RS-022, Gingaman) - Permanent Operation - Power Level 6

At the start of each of your turns, you may discard 3 face-up cards in your Power Zone. If you do not, discard Earth Power. During each players' Battle Stage, that player must move all his units into the Battle Zone, if possible.

Gao Soul (RS-025, Gaoranger) - Normal Operation - Power Level 2

Choose one of your units. It gains +4000 BP.

Dino Guts (RS-027, Zyuranger) - Counter Operation - Power Level 0

When one of your units is about to leave play, Discard a number of cards from the top your deck equal to the unit's Power: : The unit remains in play.

Mammoth Ranger (RS-040, Zyuranger) - Small Unit - Power Level 1 - BP 3000

[Moth Breaker] (Combo 2) Hold one of your opponent's cards in his Command Zone.

Black, Male

Tiger Ranger (RS-041, Zyuranger) - Small Unit - Power Level 0 - BP 500 - SP !

Tiger Ranger moves into the battle zone each turn, if possible.

[Saber Dagger] (Combo 2) Tiger Ranger gains SP 1.

Yellow, Male, Ninja

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Aba Red (RS-054, Abaranger) - Small Unit - Power Level 0 - BP 1000 - SP !

<p style="word-wrap: break-word; white-space: pre-wrap;">When Abare Red is defeated: You receive 1 Damage. Aba Red moves into the battlezone each turn, if possible.

<p style="word-wrap: break-word; white-space: pre-wrap;">[Tyranno Sword] (Combo 2) Abare Red gains SP 1.

<p style="word-wrap: break-word; white-space: pre-wrap;">Red, Male

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Abare Blue (RS-055, Abaranger) - Small Unit - Power Level 1 - BP 1000 - SP !

<p style="word-wrap: break-word; white-space: pre-wrap;">Abare Blue moves into the battlezone each turn, if possible.

<p style="word-wrap: break-word; white-space: pre-wrap;">[Tricera Bunker] (Combo 2) Abare Blue gains SP 1.

<p style="word-wrap: break-word; white-space: pre-wrap;">Blue, Male

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Guardian Beast Tyranosaurus (RS-035, Zyuranger) - Medium Unit - Power Level 6 - BP 5000

<p style="word-wrap: break-word; white-space: pre-wrap;">Summon

<p style="word-wrap: break-word; white-space: pre-wrap;">[Tyrano Sonic] When Tyranosaurus enters play: You may defeat one of your units with less than 5000 BP. If you do, defeat an enemy unit with less than 5000 BP.

<p style="word-wrap: break-word; white-space: pre-wrap;">Dinosaur

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Guardian Beast Mammoth (RS-036, Zyuranger) - Medium Unit - Power Level 5 - BP: 5000

<p style="word-wrap: break-word; white-space: pre-wrap;">Summon

<p style="word-wrap: break-word; white-space: pre-wrap;">[Muzzle Blizzard] When Mammoth enters play: Hold two of your enemy's cards in his Command Zone. Dinosaur

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Guardian Beast Triceratops (RS-037, Zyuranger) Medium Unit - Power Level 4 - BP: 5000

<p style="word-wrap: break-word; white-space: pre-wrap;">Summon

<p style="word-wrap: break-word; white-space: pre-wrap;">[Tricer Cannon] While Triceratops is in your Rush Zone, your Medium Wild Beast units gain +1000 BP when attacking.

<p style="word-wrap: break-word; white-space: pre-wrap;">Dinosaur

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Guardian Beast Saber Tiger (RS-038, Zyuranger) Medium Unit - Power Level 8 - BP: 3000 - SP 1

<p style="word-wrap: break-word; white-space: pre-wrap;">Summon

<p style="word-wrap: break-word; white-space: pre-wrap;">Dinosaur

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Guardian Beast Pteranodon (RS-039, Zyuranger) Medium Unit - Power Level 3 - BP 4000

<p style="word-wrap: break-word; white-space: pre-wrap;">Summon

<p style="word-wrap: break-word; white-space: pre-wrap;">[Ptera Beam] When Pterandodon enters play: You may choose one a Held card in your opponent's Command Zone. If you do, discard it, and draw a card.

<p style="word-wrap: break-word; white-space: pre-wrap;">Dinosaur

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Blastasaur Tyrannosaurus (RS-051, Abaranger) Medium Unit - Power Level 4 - BP 5000, SP !

<p style="word-wrap: break-word; white-space: pre-wrap;">Summon

<p style="word-wrap: break-word; white-space: pre-wrap;">[Super Drill Transformation] During your turn, you may discard a "Blastasaur Tyrannosaurus" card from your hand. If you do give this unit SP 1.

<p style="word-wrap: break-word; white-space: pre-wrap;">Dinosaur

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Blastasaur Triceratops (RS-052, Abaranger) Medium Unit - Power Level 3 - BP 4000

<p style="word-wrap: break-word; white-space: pre-wrap;">Summon

<p style="word-wrap: break-word; white-space: pre-wrap;">[Super Shield Transformation] When one of your Wild Beast units is about to be defeated: Defeat this unit instead.

<p style="word-wrap: break-word; white-space: pre-wrap;">Dinosaur

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Blastasaur Pteranadon (RS-053, Abaranger) Medium Unit - Power Level 3 - BP: 3000

<p style="word-wrap: break-word; white-space: pre-wrap;">Summon

<p style="word-wrap: break-word; white-space: pre-wrap;">[Super Blade Transformation] When this unit attacks an enemy unit: That unit uses its base BP for the battle. Dinosaur

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Daizyujin (RS-034, Zyuranger) -Large Unit - Power Level 8+ - BP: 17000, SP: 1

<p style="word-wrap: break-word; white-space: pre-wrap;">Extra Cost: Combine (Guardian Beasts Tyranosaurus, Mammoth, Triceratops, Saber Tiger, and Pteranodon.)

<p style="word-wrap: break-word; white-space: pre-wrap;">[Beast God's Protection] While Daizyujin is in play, all of your other Wild Beast units gain +2000 BP. Dinosaur, Humanoid

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Abarenoh (RS-050, Abaranger) - Large Unit - Power Level 7+ BP 13000 - SP: 1

<p style="word-wrap: break-word; white-space: pre-wrap;">Extra Cost: Combine (Blastasaurs Tyrannosaurus, Triceratops, and Pteranadon.)

<p style="word-wrap: break-word; white-space: pre-wrap;">[Lightning Drill Spin] When Abarenoh enters play: Choose an enemy unit in the battlezone with less than 4000 BP. Defeat it.

<p style="word-wrap: break-word; white-space: pre-wrap;">Dinosaur, Humanoid

<h2 style="word-wrap: break-word; white-space: pre-wrap;">EARTH TECHNOLOGY (25)

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Go Ranger Storm (RS-001, Go Ranger) Normal Operation - Power Level 8

<p style="word-wrap: break-word; white-space: pre-wrap;">This turn, your 5th Small unit attacking has its BP set to 12000, and its SP set to 1.

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Jacker Hurricane (RS-002, JAKQ) Normal Operation - Power Level 6

<p style="word-wrap: break-word; white-space: pre-wrap;">This turn, your 4th Small unit attacking has its BP set to 8000, and its SP set to 1.

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Battle Dance (RS-003, Battle Fever J) Permanent Operation - Power Level 3

<p style="word-wrap: break-word; white-space: pre-wrap;">During your Battle Stage: You may Hold two cards in your Command Zone. If you do, move a small Unit you control from the Battlezone back to your Rush Zone. Units moved this way may not re-enter the Battlezone this turn.

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Land Vulcan (RS-005, Sun Vulcan) Normal Operation - Power Level 3

<p style="word-wrap: break-word; white-space: pre-wrap;">You may move up to two of your Small Released units from your Command Zone to your Rush Zone, paying any Power Level and Extra Costs.

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Rhythmic Gymnastic Action (RS-006, Goggle Five) Counter Operation - Power Level 1

<p style="word-wrap: break-word; white-space: pre-wrap;">When your Small unit is attacked: Move it back to your Rush zone. The attack is negated.

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Dynamite Power (RS-007, Dynaman) Normal Operation - Power Level 6

<p style="word-wrap: break-word; white-space: pre-wrap;">Choose an enemy unit with less than 8000 BP. Hold the unit and move it into its owner's Command Zone.

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Power Bazooka (RS-009, Changeman) Normal Operation - Power Level 8

<p style="word-wrap: break-word; white-space: pre-wrap;">Choose and defeat an Large enemy unit. The unit's owner may search his discard for any units required for the unit's Union cost and places them into the Battlezone, ignoring costs. (No "entering play" effects occur.)

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Scientific Power of Science Academia (RS-012, Liveman) Normal Operation - Power Level 3

<p style="word-wrap: break-word; white-space: pre-wrap;">Return a Machine Unit from your discard back to your hand.

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Seelon's Light (RS-013, Turbo Ranger) Permanent Operation - Power Level 4

<p style="word-wrap: break-word; white-space: pre-wrap;">Once per turn: you may show a card in your hand. If it is a Unit card, you may play it in your Rush zone, paying any Power Level and Extra Costs.

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Five Tector (RS-014, Fiveman) Permanent Operation - Power Level 5

<p style="word-wrap: break-word; white-space: pre-wrap;">When an enemy unit performs a Strike Attack: You may move one of your small units from the Rush zone to the battlezone and attack that unit. Negate the Damage.

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Birdonick Waves (RS-015, Jetman) Normal Operation - Power Level 2

<p style="word-wrap: break-word; white-space: pre-wrap;">This turn, lower the Combo Number of all your units by 1, to a minimum of 2.

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Cyber Sliders (RS-021, Megaranger) Normal Operation - Power Level 0

<p style="word-wrap: break-word; white-space: pre-wrap;">You may place up to two cards from your hand in the Command Zone, Held.

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Super Rescue (RS-023, Go Go V) Normal Operation - Power Level 3

<p style="word-wrap: break-word; white-space: pre-wrap;">Return a Small Unit card from your discard back to your hand.

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Adventure (RS-030, Boukenger) Permanent Operation - Power Level 3

<p style="word-wrap: break-word; white-space: pre-wrap;">At the end of each player's turn: That player returns a Held card in their Command Zone back to their hand.

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Plasma Energy (RS-067, Sun Vulcan) Permanent Operation - Power Level 5

<p style="word-wrap: break-word; white-space: pre-wrap;">When an enemy unit performs a Strike Attack against you, discard Plasma Energy: Defeat that unit. (The damage is still taken.)

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Energy of Earth and Space (RS-068, Goggle Five) Normal Operation - Power Level 6

<p style="word-wrap: break-word; white-space: pre-wrap;">Choose a card from your discard pile, and add it to your hand.

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Lightning Gravity Energy (RS-069, Dynaman) Permanent Operation - Power Level 4

<p style="word-wrap: break-word; white-space: pre-wrap;">Before a player moves a Medium unit to the battlezone: That player must hold one card in his Command zone.

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Vul Eagle (RS-031, Sun Vulcan) Small Unit - Power Level 4 - BP 3000 - SP !

<p style="word-wrap: break-word; white-space: pre-wrap;">[Eagle Dive] (Combo 5) Vul Eagle gains +2000 BP and SP 1. When in an attack with Vul Shark and Vul Panther, this effect triggers regardless of when Vul Eagle enters the Battlezone.

<p style="word-wrap: break-word; white-space: pre-wrap;">Red, Male

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Vul Shark (RS-032, Sun Vulcan) Small Unit - Power Level 1 - BP 2000

<p style="word-wrap: break-word; white-space: pre-wrap;">[Shark Jaws] (Combo 5) When Vul Shark attacks an enemy unit: Reduce its BP to its base BP. When in an attack with Vul Eagle and Vul Panther, this effect triggers regardless of when Vul Shark enters the Battlezone.

<p style="word-wrap: break-word; white-space: pre-wrap;">Blue, Male

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Vul Panther (RS-033, Sun Vulcan) Small Unit - Power Level 2 - BP 3000

<p style="word-wrap: break-word; white-space: pre-wrap;">[Panther Claw] (Combo 5) When Vul Panther attacks: Your opponent may not play Counter Operations. When in an attack with Vul Eagle and Vul Shark, this effect triggers regardless of when Vul Panther enters the Battlezone.

<p style="word-wrap: break-word; white-space: pre-wrap;">Yellow, Male

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Bouken Red (RS-062, Boukenger) Small Unit - Power Level 3 - BP: 4000 - SP: !

<p style="word-wrap: break-word; white-space: pre-wrap;">[Bouken Javelin] (Combo 5) Bouken Red gains SP 1. Bouken Red gains +4000 BP when attacking a Machine unit.

<p style="word-wrap: break-word; white-space: pre-wrap;">Red, Male

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Bouken Black (RS-063, Boukenger) Small Unit - Power Level 1 - BP: 2000 - SP: !

<p style="word-wrap: break-word; white-space: pre-wrap;">[Radial Hammer] (Combo 5) Bouken Black gains SP 1. Look at the top 3 cards of your deck. Return one to the top of your deck, and discard the other two.

<p style="word-wrap: break-word; white-space: pre-wrap;">Black, Male

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Bouken Blue (RS-064, Boukenger) Small Unit - Power Level 2 - BP: 3000 - SP: !

<p style="word-wrap: break-word; white-space: pre-wrap;">[Blow Knuckle] (Combo 5) Bouken Blue gains SP 1. You and your opponent return any Released cards in your Command Zones to your hands.

<p style="word-wrap: break-word; white-space: pre-wrap;">Blue, Male

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Bouken Yellow (RS-065, Boukenger) Small Unit - Power Level 0 - BP 1000

<p style="word-wrap: break-word; white-space: pre-wrap;">[Breaking Strike] (Combo 3) When Bouken Yellow defeats an enemy unit with a Strike Attack ability: The unit's controller takes 1 Damage.

<p style="word-wrap: break-word; white-space: pre-wrap;">Yellow, Female

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Bouken Pink (RS-066, Boukenger) Small Unit - Power Level 2 - BP 3000

<p style="word-wrap: break-word; white-space: pre-wrap;">[Investigate Ruins] (Combo 2) Look at the top card of your deck. You may chose to move that card to the bottom of your deck.

<p style="word-wrap: break-word; white-space: pre-wrap;">Pink, Female

<h2 style="word-wrap: break-word; white-space: pre-wrap;">OVER TECHNOLOGY (14)

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Denji Machine (RS-004, Denjiman) Normal Operation - Power Level 4

<p style="word-wrap: break-word; white-space: pre-wrap;">Show the top three cards of your deck. If one of these is a Small Unit, add it to your hand. Return all other cards to the bottom of your deck in the order of your choice.

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Super Electronic Brain (RS-008, Bioman) Permanent Operation - Power Level 1

<p style="word-wrap: break-word; white-space: pre-wrap;">During your Start Stage: Draw two cards instead of one. Discard one of those cards, and add the other to your hand.

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Prism Power (RS-010, Flashman) Permanent Operation - Power Level 2

<p style="word-wrap: break-word; white-space: pre-wrap;">Once per turn: Instead of the same category, you may Hold two Command cards of any category to meet the Type Cost for playing a card.

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Car Magic Power (RS-020, Carranger) Normal Operation - Power Level 0

<p style="word-wrap: break-word; white-space: pre-wrap;">Add this card to your Power Zone, face up.

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Cryo-Prison (RS-024, Time Ranger) Normal Operation - Power Level 6

<p style="word-wrap: break-word; white-space: pre-wrap;">Choose a unit with less than 8000 BP. Move that unit to its owner's Power Zone, face-up.

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Judgement (RS-028, Dekaranger) Normal Operation - Power Level 5

<p style="word-wrap: break-word; white-space: pre-wrap;">Choose an enemy unit and reveal the top card of your deck: Defeat the unit if the revealed card is a unit card of the same size. Return your card to the bottom of your deck.

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Blue Racer (RS-048, Car Ranger) Small Unit - Power Level 0 - BP 1000 - SP !

<p style="word-wrap: break-word; white-space: pre-wrap;">[Hairpin Kick] (Combo 4) Blue Racer gains SP 1.

<p style="word-wrap: break-word; white-space: pre-wrap;">Blue, Male

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Green Racer (RS-049, Car Ranger) Small Unit - Power Level 2 - BP 2000 - SP !

<p style="word-wrap: break-word; white-space: pre-wrap;">[Pit-in Diving] (Combo 4) Green Racer gains SP 1. Move all Small Units in the enemy's Rush zone into the Battlezone. (The opponent chooses the order they come out in. No Combo Abilities are triggered)

<p style="word-wrap: break-word; white-space: pre-wrap;">Green, Male

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Patstriker (RS-043, Dekaranger) Medium Unit - Power Level 5+ BP 6000 - SP !

<p style="word-wrap: break-word; white-space: pre-wrap;">Extra Cost: Charge

<p style="word-wrap: break-word; white-space: pre-wrap;">[Judgement Sword] Discard 2 face-up cards from your Power Zone when attacking: Patstriker gains SP 1 Machine, Vehicle

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Patgyro (RS-044, Dekaranger) Medium Unit - Power: 7+ BP 4000 - SP 1

<p style="word-wrap: break-word; white-space: pre-wrap;">Extra Cost: Charge

<p style="word-wrap: break-word; white-space: pre-wrap;">Machine, Aircraft

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Patrailer (RS-045, Dekaranger) Medium Unit - Power: 4+ BP 5000

<p style="word-wrap: break-word; white-space: pre-wrap;">Extra Cost: Charge

<p style="word-wrap: break-word; white-space: pre-wrap;">[Signal Cannon] When Patrailer is in your Rush Zone: Your Medium Overtech units have +1000 BP when attacked.

<p style="word-wrap: break-word; white-space: pre-wrap;">Machine, Vehicle

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Patarmor (RS-046, Dekaranger) Medium Unit - Power: 5+ BP 5000

<p style="word-wrap: break-word; white-space: pre-wrap;">Extra Cost: Charge

<p style="word-wrap: break-word; white-space: pre-wrap;">[Armor Attack] When Patarmor enters play: Choose an enemy unit with less that 8000 BP in the Battlezone. Move that unit to the owner's Power zone, face-up.

<p style="word-wrap: break-word; white-space: pre-wrap;">Machine, Vehicle

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Patsignal (RS-047, Dekaranger) Medium Unit - Power: 3+ BP 3000

<p style="word-wrap: break-word; white-space: pre-wrap;">Extra Cost: Charge

<p style="word-wrap: break-word; white-space: pre-wrap;">[No Trespassing Sign] When Patsignal is in the Battlezone: Medium sized units with greater that 5000 BP cannot enter the battlezone.

<p style="word-wrap: break-word; white-space: pre-wrap;">Machine, Vehicle

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Dekaranger Robo (RS-042, Dekaranger) Large Unit - Power: 8+ BP: 19000 - SP 2

<p style="word-wrap: break-word; white-space: pre-wrap;">Extra Cost: Combine (Patstriker, Patgyro, Patrailer, Patarmor, and Patsignal)

<p style="word-wrap: break-word; white-space: pre-wrap;">[Justice Flasher] During your Rush Stage you may discard 5 face-up cards from your Power Zone: If you do, Dekaranger Robo's SP increases to 3.

<p style="word-wrap: break-word; white-space: pre-wrap;">Machine, Humanoid

<h2 style="word-wrap: break-word; white-space: pre-wrap;">MYSTIC ARMS (13)

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Aura Power (RS-011, Maskman) Normal Operation - Power Level 2

<p style="word-wrap: break-word; white-space: pre-wrap;">Choose one of your Small units: It gains +2000 BP this turn for each point of Damage you have.

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Ki Power (RS-017, Dairanger) Permanent Operation - Power Level 2

<p style="word-wrap: break-word; white-space: pre-wrap;">During your opponent's turn: your Small units gain +1000 BP for each Released card in your Command Zone.

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Hidden Style Ninjitsu (RS-018, Kakuranger) Counter Operation - Power Level 4

<p style="word-wrap: break-word; white-space: pre-wrap;">When one of your units is attacked: Choose another one of your units in any Zone. The enemy unit battles that unit instead.

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Ancient Power (RS-19, Oh Ranger) Permanent Operation - Power Level 5

<p style="word-wrap: break-word; white-space: pre-wrap;">When one of your Small Units attack: Hold one or more cards in your Command Zone. That unit gains +1000 BP for each card Held.

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Hurricane Style Ninjitsu (RS-026, Hurricanger) Counter Operation - Power Level 3

<p style="word-wrap: break-word; white-space: pre-wrap;">When your opponent puts a unit with less that 8000 BP into play: Return that unit to the top of its owner's deck.

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Magic of Courage (RS-029, Magiranger) Permanent Operation - Power Level 1

<p style="word-wrap: break-word; white-space: pre-wrap;">When one of your Small units enters the Battlezone: Release one of your cards in your Command Zone.

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Magi Red (RS-057, Magiranger) Small Unit - Power Level 3 - BP: 2000 - SP !

<p style="word-wrap: break-word; white-space: pre-wrap;">This unit is also considered MagiPhoenix for card effects and deck construction.

<p style="word-wrap: break-word; white-space: pre-wrap;">[Red Fire] (Combo 3) Magired gains SP 1. When attacking, Magi Red gains +1000 BP for each Released card in your Command Zone.

<p style="word-wrap: break-word; white-space: pre-wrap;">Red, Male, Magic

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Magi Yellow (RS-058, Magiranger) Small Unit - Power Level 4 - BP: 3000, SP !

<p style="word-wrap: break-word; white-space: pre-wrap;">This unit is also considered MagiGaruda for card effects and deck construction.

<p style="word-wrap: break-word; white-space: pre-wrap;">[Yellow Thunder] (Combo 3) MagiYellow gains SP 1. MagiYellow can attack enemy units in your opponent's Rush Zone.

<p style="word-wrap: break-word; white-space: pre-wrap;">Yellow, Male, Magic

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Magi Blue (RS-059, Magiranger) Small Unit - Power Level 1 - BP: 2000

<p style="word-wrap: break-word; white-space: pre-wrap;">This unit is also considered MagiMermaid for card effects and deck construction.

<p style="word-wrap: break-word; white-space: pre-wrap;">[Prediction] (Combo 2) Draw a card.

<p style="word-wrap: break-word; white-space: pre-wrap;">Blue, Female, Magic

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">MagiPink (RS-060, Magiranger) Small Unit- Power Level 0 - BP: 1000

<p style="word-wrap: break-word; white-space: pre-wrap;">This unit is also considered Magi Fairy for card effects and deck construction.

<p style="word-wrap: break-word; white-space: pre-wrap;">[Pink Storm] (Combo 4) Choose an enemy unit with less than 3000 BP. Return it to the top of its owner's deck.

<p style="word-wrap: break-word; white-space: pre-wrap;">Pink, Female, Magic

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">MagiGreen (RS-061, Magiranger) Small Unit - Power Level 4 - BP 3000 - SP !

<p style="word-wrap: break-word; white-space: pre-wrap;">This unit is also considered Magi Taurus for card effects and deck construction.

<p style="word-wrap: break-word; white-space: pre-wrap;">[Green Ground] (Combo 3) MagiGreen gains SP 1. Choose a card from your opponent's Command Zone. Return it to his hand.

<p style="word-wrap: break-word; white-space: pre-wrap;">Green, Male, Magic

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Magi Dragon (RS-056, Magiranger) Large Unit - Power Level 6+ BP 15000 - SP 1

<p style="word-wrap: break-word; white-space: pre-wrap;">Extra Cost: Combine (MajiGaruda, MagiTaurus, MagiMermaid, and MagiFairy)

<p style="word-wrap: break-word; white-space: pre-wrap;">[Magical Dragon Shoot] When Magi Dragon is in an attack with Magi Phoenix: It gains +4000 BP.

<p style="word-wrap: break-word; white-space: pre-wrap;">Magic, Dragon

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">MagiKing (RS-070, Magiranger) Large Unit - Power Level 7+ BP 16000 - SP 1

<p style="word-wrap: break-word; white-space: pre-wrap;">Extra Cost: Combine (MagiPhoenix, MagiGaruda, MagiMermaid, MagiFairy and MagiTaurus.)

<p style="word-wrap: break-word; white-space: pre-wrap;">[Heavenly Magical Slash] When Magiking enters the Battlezone: Hold all your opponent's card in his Command Zone.

<p style="word-wrap: break-word; white-space: pre-wrap;">Magic, Humanoid