Legend 3 Spoiler

This is an unoffical fan translation for the third set of Rangers Strike, Lions of Past, Present and Future. Written and compilied by Timothy McLees (c)2011 Based on the collectible card game published through Cardas and Bandai, (c)2006-2011 This is a free work, no rights given or implied. Version 2.0 7/4/11

WILD BEAST (19)
100 Animal Heart (RS-125, Gao Ranger) Normal Operaition, Power Level 8

Choose a number of enemy units up to the number of medium Wild Beast units you control, with a total BP of 12000 or less: Defeat them.

Gao Red (RS-160, Gao Ranger) Small Unit, Power Level 3, BP 2000, SP !

[Blazing Fire] (Combo 2) Gao Red gains SP 1. During your turn, Gao Red gains +2000 BP Red, Male

Gao Yellow (RS-161, Gao Ranger) Small Unit, Power Level 3, BP 3000, SP !

[Noble Slash] (Combo 2) Gao Yellow gains SP 1. Yellow, Male

Gao Blue (RS-162, Gao Ranger) Small Unit, Power Level 2, BP 3000

[Surging Chopper] (Combo 3) During your turn, when Gao Blue attacks a small unit: Gao Blue gains +5000 BP. Blue, Male

Gao Black (RS-163, Gao Ranger) Small Unit, Power Level 1, BP 3000

[Iron Broken] (Combo 4) During your turn: Gao Black gains +3000 BP. Black, Male

Gao White (RS-164, Gao Ranger) Small Unit, Power Level 2, BP 2000, SP !

[White Tiger Jumonji Slash] (Combo 2) Gao White gains SP 1 White, Female

Gao Lion (RS-152, Gao Ranger) Medium Unit, Power Level 4, BP 5000

-Summon [Burning Roar] While Gao Lion is in play: When your medium Wild Beast units enter the Battlezone, they may ignore their "Summon" trait if there is a unit with the same name in your discard pile. Animal

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Gao Eagle (RS-153, Gao Ranger) Medium Unit, Power Level 4, BP 4000, SP !

<p style="word-wrap: break-word; white-space: pre-wrap;">-Summon [Feather Bomb] (Combo 2) Gao Eagle gains SP 1. Animal

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Gao Shark (RS-154, Gao Ranger) Medium Unit, Power Level 4, BP 4000

<p style="word-wrap: break-word; white-space: pre-wrap;">-Summon -Gao Shark cannot attack Small enemy units in the Battlezone. -Gao Shark can attack Small enemy units in your Opponent's Rush Zone. Animal

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Gao Bison (RS-155, Gao Ranger) Medium Unit, Power Level 6, BP 4000

<p style="word-wrap: break-word; white-space: pre-wrap;">-Summon [Steel Horn] When Gao Bison enters the Battlezone: Choose an enemy unit with Power lower than your opponent's current Damage. Defeat it. Animal

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Gao Tiger (RS-156, Gao Ranger) Medium Unit, Power Level 5, BP 5000, SP !

<p style="word-wrap: break-word; white-space: pre-wrap;">-Summon [Sharp Claw] (Combo 2) Gao Tiger gains SP 1. Animal

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Gao Giraffe (RS-157, Gao Ranger) Medium Unit, Power Level 3, BP 4000

<p style="word-wrap: break-word; white-space: pre-wrap;">-Summon [Neck Thrust Strike] (Combo L) When a large Wild Beast unit is in your Battlezone with Gao Giraffe: That unit gains BP +4000. If its BP is now over 20000, it also gains "SP 2". Animal

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Gao Elephant (RS-158, Gao Ranger) Medium Unit, Power Level 4, BP 5000

<p style="word-wrap: break-word; white-space: pre-wrap;">-Summon [Elephant Shield] (Combo R) When a large Wild Beast unit is in your Battlezone with Gao Elephant: Enemy units may only attack that unit. Animal

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Gao Kong (RS-159, Gao Ranger) Medium Unit, Power Level 5, BP 6000

<p style="word-wrap: break-word; white-space: pre-wrap;">-Summon [Fire Dance] When Gao Kong enters the Battlezone: Choose a number of your opponent's cards in his Command Zone up to his current Damage. Hold them. Animal

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Blastasaur Bakikeonagrus (RS-167, Abaranger) Medium Unit, Power Level 3, BP 4000

<p style="word-wrap: break-word; white-space: pre-wrap;">-Summon [Baki Baki Punch] (Combo L) When a large Wild Beast unit is in your Battlezone with Bakikeonagrus: If that unit defeats an enemy unit, it may perform another Normal Attack. Dinosaur

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Blastasaur Dimenokodon (RS-168, Abaranger) Medium Unit, Power Level 4, BP 5000

<p style="word-wrap: break-word; white-space: pre-wrap;">-Summon [Cross Thunder] (Combo R) When a large Wild Beast unit is in your Battlezone with Dimenokodon: Choose one of your units and an enemy unit, each with BP less than 5000. Defeat them both. Dinosaur

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Gao King (RS-151, Gao Ranger) Large Unit, Power Level 6+, BP 14000, SP 1

<p style="word-wrap: break-word; white-space: pre-wrap;">Extra Cost: Combine (Gao Lion, Gao Eagle, Gao Bison, Gao Tiger, Gao Shark) [Breaking Shark Shot] Gao King gains +2000 BP for each medium Wild Beast unit in your Battlezone. Animal, Humanoid

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Gao Knight (RS-175, Gao Ranger) Large Unit, Power Level 8+, BP 15000, SP 1

<p style="word-wrap: break-word; white-space: pre-wrap;">Extra Cost: Combine (Gao Kong, Gao Eagle, Gao Bison, Gao Tiger, Gao Shark, Gao Elephant) [Big Burn Final] When Gao Knight enters play: Choose an enemy unit with less than 20000 BP. Defeat it. Animal, Humanoid

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Gao King (SR-001, Gao Ranger, Variant Art) Large Unit, Power Level 6+, BP 14000, SP 1

<p style="word-wrap: break-word; white-space: pre-wrap;">Extra Cost: Combine (Gao Lion, Gao Eagle, Gao Bison, Gao Tiger, Gao Shark) [Heaven & Earth Roaring Animal Heart] Gao King gains +2000 BP for each medium Wild Beast unit in your Battlezone. Animal, Humanoid

<h2 style="word-wrap: break-word; white-space: pre-wrap; ">EARTH TECHNOLOGY (16)

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Super Dynamite (RS-123, Dynaman) Normal Operation, Power Level 3

<p style="word-wrap: break-word; white-space: pre-wrap;">During this turn, Enemy units use their base BP when defending against your Small units' attacks.

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Aka Ranger (RS-126, Go Ranger) Small Unit, Power Level 6, BP 4000, SP !

<p style="word-wrap: break-word; white-space: pre-wrap;">[Red Whip] (Combo 5) Aka Ranger gains SP 1. During your turn, when Aka Ranger defeats an enemy unit: Choose an enemy unit with less than 2000 BP in your opponent's Rush Zone. Defeat it.

<p style="word-wrap: break-word; white-space: pre-wrap;">Red, Male

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Yellow Lion (RS-138, Liveman) Small Unit, Power Level 4, BP 1000, SP !

<p style="word-wrap: break-word; white-space: pre-wrap;">[Jet Skateboard] (Combo 5) Yellow Lion gains SP 1. At the end of your turn: You may return Yellow Lion to your Rush Zone if there is another unit in your Battlezone.

<p style="word-wrap: break-word; white-space: pre-wrap;">Yellow, Male

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Blue Dolphin (RS-139, Liveman) Small Unit, Power Level 1, BP 2000

<p style="word-wrap: break-word; white-space: pre-wrap;">[Dolphin Arrow] (Combo 2) Choose a Held card in your opponent's Command Zone. Move it to your opponent's Power Zone.

<p style="word-wrap: break-word; white-space: pre-wrap;">Blue, Female

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Koron (RS-140, Liveman) Small Unit, Power Level 2, BP 500

<p style="word-wrap: break-word; white-space: pre-wrap;">-Support

<p style="word-wrap: break-word; white-space: pre-wrap;">[Data Analysis] While Koron is in play: Increase the Combo numbers on the abilities of enemy units by 1.

<p style="word-wrap: break-word; white-space: pre-wrap;">Machine, Humanoid

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Bouken Silver (RS-178, Boukenger) Small Unit, Power Level 5, BP 4000

<p style="word-wrap: break-word; white-space: pre-wrap;">[Saga Sniper] When Bouken Sniper defeats an enemy unit: Search your deck for a card with Power lower than the Power of the unit you defeated, and add it to your hand. Reshuffle your deck.

<p style="word-wrap: break-word; white-space: pre-wrap;">Silver, Male

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Jet Falcon (RS-135, Liveman) Medium Unit, Power Level 4+, BP 1000

<p style="word-wrap: break-word; white-space: pre-wrap;">Extra Cost: Pilot

<p style="word-wrap: break-word; white-space: pre-wrap;">-Jet Falcon can only be attacked by "Aircraft" units.

<p style="word-wrap: break-word; white-space: pre-wrap;">[Falcon Claw] When Jet Falcon returns to your Rush Zone from the Battlezone: Choose an enemy unit in your opponent's Rush Zone and move it into the Battlezone.

<p style="word-wrap: break-word; white-space: pre-wrap;">Machine, Aircraft

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Land Lion (RS-136, Liveman) Medium Unit, Power Level 5+, BP 5000

<p style="word-wrap: break-word; white-space: pre-wrap;">Extra Cost: Pilot

<p style="word-wrap: break-word; white-space: pre-wrap;">[Assault] When Land Lion enters play: Choose an enemy unit in the Battlezone with less than 8000 BP and move it into its owner's Command Zone, Held. If it cannot move there, discard it instead.

<p style="word-wrap: break-word; white-space: pre-wrap;">Machine

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Aqua Dolphin (RS-137, Liveman) Medium Unit, Power Level 6+, BP 4000

<p style="word-wrap: break-word; white-space: pre-wrap;">Extra Cost: Pilot

<p style="word-wrap: break-word; white-space: pre-wrap;">[Underwater Patrol] When Aqua Dolphin enters play: Return up to three Unit cards in your discard pile to the bottom of your deck in the order of your choice.

<p style="word-wrap: break-word; white-space: pre-wrap;">Machine, Submarine

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">GoGo Drill (RS-171, Boukenger) Medium Unit, Power Level 4+, BP 5000

<p style="word-wrap: break-word; white-space: pre-wrap;">Extra Cost: Pilot

<p style="word-wrap: break-word; white-space: pre-wrap;">[Max Penetration] (Combo L) When a large Earth Tech unit is in the Battlezone with GoGo Drill: It gains +4000 BP. If that unit's BP is over 20000 and defeats an enemy unit, that unit's owner takes 1 Damage.

<p style="word-wrap: break-word; white-space: pre-wrap;">Machine, Vehicle

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">GoGo Shovel (RS-172, Boukenger) Medium Unit, Power Level 4+, BP 5000

<p style="word-wrap: break-word; white-space: pre-wrap;">Extra Cost: Pilot

<p style="word-wrap: break-word; white-space: pre-wrap;">[Shovel Defense] (Combo R) When a large Earth Tech unit is in the Battlezone with GoGo Shovel: Enemy units cannot perform Strike Attacks against you.

<p style="word-wrap: break-word; white-space: pre-wrap;">Machine, Vehicle

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">GoGo Mixer (RS-173,Boukenger) Medium Unit, Power Level 4+, BP 5000

<p style="word-wrap: break-word; white-space: pre-wrap;">Extra Cost: Pilot

<p style="word-wrap: break-word; white-space: pre-wrap;">[Wall Shoot] (Combo R) When a large Earth Tech unit is in the Battlezone with GoGo Mixer: Your opponent returns all cards in his Command Zone to his deck and reshuffles it. He then places an equal number of cards from the top of his deck in his Command Zone, Held.

<p style="word-wrap: break-word; white-space: pre-wrap;">Machine, Vehicle

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">GoGo Crane (RS-174, Boukenger) Medium Unit, Power Level 3+, BP 4000

<p style="word-wrap: break-word; white-space: pre-wrap;">Extra Cost: Pilot

<p style="word-wrap: break-word; white-space: pre-wrap;">[Lift Rise] (Combo R) When a large Earth Tech unit is in the Battlezone with GoGo Crane: Return a card in your Command Zone to your hand. Then, take the top card of your deck and put it in your Command Zone. Machine, Vehicle

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">GoGo Jet (RS-177, Boukenger) Medium Unit, Power Level 5+, BP 4000

<p style="word-wrap: break-word; white-space: pre-wrap;">Extra Cost: Pilot

<p style="word-wrap: break-word; white-space: pre-wrap;">[Air Transport] When GoGo Jet enters play: Search your deck for a unit with a "Combo L" or "Combo R" ability and add that card to your hand. Reshuffle your deck.

<p style="word-wrap: break-word; white-space: pre-wrap;">Machine, Aircraft

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Live Robo (RS-134, Liveman) Large Unit, Power Unit 7+, BP 12000, SP 1

<p style="word-wrap: break-word; white-space: pre-wrap;">Extra Cost: Combine (Jet Falcon, Land Lion, and Aqua Dolphin)

<p style="word-wrap: break-word; white-space: pre-wrap;">[Super Live Crash] When Live Robo makes a Normal Attack: It gains +4000 BP this turn.

<p style="word-wrap: break-word; white-space: pre-wrap;">Machine, Humanoid

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">DaiTanken (RS-176, Boukenger) Large Unit, Power Level 5+, BP 12000, SP 1

<p style="word-wrap: break-word; white-space: pre-wrap;">Extra Cost: Combine (GoGo Jet, GoGo Drill, GoGo Shovel, GoGo Mixer, and GoGo Crane)

<p style="word-wrap: break-word; white-space: pre-wrap;">[Heavy Assault] When DaiTanken enters play: Defeat a Large enemy unit. The unit's controller may search his discard for any unit cards required to play that unit, and return them to his hand.

<p style="word-wrap: break-word; white-space: pre-wrap;">Machine, Humanoid

<h2 style="word-wrap: break-word; white-space: pre-wrap;">OVER TECHNOLOGY (7)

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Super Electronic Radar (RS-124, Bioman) Permanent Operation, Power Level 4

<p style="word-wrap: break-word; white-space: pre-wrap;">When a player puts a Small unit into play: That unit's owner must return a face-up card in his Power Zone to his hand.

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Red One (RS-130, Bioman) Small Unit, Power Level 4, BP 3000, SP !

<p style="word-wrap: break-word; white-space: pre-wrap;">[Fire Sword] (Combo 4) Red One gains SP 1. Choose a Permenant Operation in play. Move it to its owner's Power Zone.

<p style="word-wrap: break-word; white-space: pre-wrap;">Red, Male

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Yellow Racer (RS-149, Car Ranger) Small Unit, Power Level 2, BP 3000, SP !

<p style="word-wrap: break-word; white-space: pre-wrap;">[Side Knuckle] (Combo 4) Yellow Racer gains SP 1. When Yellow Racer performs a Strike Attack: You may choose which card is turned face-down. Yellow, Female

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Pink Racer (RS-150, Car Ranger) Small Unit, Power Level 1, BP 1000

<p style="word-wrap: break-word; white-space: pre-wrap;">[Bumper Bow] (Combo 2) Move a face-up card in your opponent's Power Zone to his Command Zone.

<p style="word-wrap: break-word; white-space: pre-wrap;">Pink, Female

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Bio Jet 1 (RS-128, Bioman) Medium Unit, Power Level 5+, BP 6000, SP !

<p style="word-wrap: break-word; white-space: pre-wrap;">Extra Cost: Charge 2

<p style="word-wrap: break-word; white-space: pre-wrap;">After Bio Jet 1 enters play: Discard one face-up card in your Power Zone, if possible.

<p style="word-wrap: break-word; white-space: pre-wrap;">[Base Attack] When Bio Jet 1 is in an attack with Bio Jet 2: It gains SP 1

<p style="word-wrap: break-word; white-space: pre-wrap;">Machine, Aircraft

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Bio Jet 2 (RS-129, Bioman) Medium Unit, Power Level 4+, BP 6000

<p style="word-wrap: break-word; white-space: pre-wrap;">Extra Cost: Charge 3

<p style="word-wrap: break-word; white-space: pre-wrap;">After Bio Jet 2 enters play: Discard up to two face-up cards in your Power Zone, if possible. If there is only one face-up card, discard that.

<p style="word-wrap: break-word; white-space: pre-wrap;">[Stealth] Your opponent cannot target Bio Jet 2 with Operations.

<p style="word-wrap: break-word; white-space: pre-wrap;">Machine, Aircraft

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Bio Robo (RS-127, Bioman) Large Unit, Power Level 6+, BP 11000, SP 1

<p style="word-wrap: break-word; white-space: pre-wrap;">Extra Cost: Combine (Bio Jet 1 and Bio Jet 2)

<p style="word-wrap: break-word; white-space: pre-wrap;">[Bio Particle Slash] During your turn, when Bio Robo enters the Battlezone: You may move two OverTech cards from your Command Zone to your Power Zone. If you do, Bio Robo gains BP +3000 and SP 2.

<p style="word-wrap: break-word; white-space: pre-wrap;">Machine, Humanoid

<h2 style="word-wrap: break-word; white-space: pre-wrap;">MYSTIC ARMS (7)

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Oh Red (RS-148, Oh Ranger) Small Unit, Power Level 5, BP 3000

<p style="word-wrap: break-word; white-space: pre-wrap;">-Oh Red cannot enter the Battlezone the first turn he enters play.

<p style="word-wrap: break-word; white-space: pre-wrap;">[Star Riser] (Combo 5) During your turn: Oh Red gains BP +2000 for each relaeased card in your Command Zone. If Oh Red is in the Battlezone with an "Aircraft" unit, this ability triggers regardless of when Oh Red attacks.

<p style="word-wrap: break-word; white-space: pre-wrap;">Red, Male

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Sky Phoenix (RS-143, Oh Ranger) Medium Unit, Power Level 5+, BP 4000, SP 1

<p style="word-wrap: break-word; white-space: pre-wrap;">Extra Cost: Withdraw

<p style="word-wrap: break-word; white-space: pre-wrap;">Machine, Aircraft

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Grand Taurus (RS-144, Oh Ranger) Medium Unit, Power Level 5+, BP 5000

<p style="word-wrap: break-word; white-space: pre-wrap;">Extra Cost: Withdraw

<p style="word-wrap: break-word; white-space: pre-wrap;">[Taurus Diving] When Grand Taurus enters play: Return all units with "SP !" or SP greater than 1 to their owners' hands.

<p style="word-wrap: break-word; white-space: pre-wrap;">Machine

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Dash Leon (RS-145, Oh Ranger) Medium Unit, Power Level 3+, BP 5000

<p style="word-wrap: break-word; white-space: pre-wrap;">Extra Cost: Withdraw

<p style="word-wrap: break-word; white-space: pre-wrap;">[Protector of Super Civilization] During your turn, when Dash Leon enters the Battlezone: Release all cards in your Command Zone.

<p style="word-wrap: break-word; white-space: pre-wrap;">Machine

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Dogu Lander (RS-146, Oh Ranger) Medium Unit, Power Level 3+, BP 5000, SP 1

<p style="word-wrap: break-word; white-space: pre-wrap;">Extra Cost: Withdraw

<p style="word-wrap: break-word; white-space: pre-wrap;">-Dogu Lander cannot enter your Battlezone unless Grand Taurus is there.

<p style="word-wrap: break-word; white-space: pre-wrap;">Machine, Vehicle

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Moa Loader (RS-147, Oh Ranger) Medium Unit, Power Level 4+, BP 5000

<p style="word-wrap: break-word; white-space: pre-wrap;">Extra Cost: Withdraw

<p style="word-wrap: break-word; white-space: pre-wrap;">-Moa Loader cannor enter your Battlezone unless Dash Leon is there

<p style="word-wrap: break-word; white-space: pre-wrap;">[Super Moa Cannon] When Moa Loader is in your Rush Zone: Your medium Mystic Art units besides Moa Loader gains BP +1000 during your opponent's turn.

<p style="word-wrap: break-word; white-space: pre-wrap;">Machine, Vehicle

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Ohranger Robo (RS-142, Oh Ranger) Large Unit, Power Level 6+, BP 19000, SP 2

<p style="word-wrap: break-word; white-space: pre-wrap;">Extra Cost: Combine (Sky Phoenix, Grand Taurus, Dash Leon, Dogu Lander, and Moa Loader)

<p style="word-wrap: break-word; white-space: pre-wrap;">[Crown Final Crash] When Oranger Robo enters play: Release all cards in your Command Zone.

<p style="word-wrap: break-word; white-space: pre-wrap;">Machine, Humanoid

<h2 style="word-wrap: break-word; white-space: pre-wrap;">DARK ALLIANCE (8)

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Metzler (RS-131, Bioman) Small Unit, Power Level 1, BP 1000

<p style="word-wrap: break-word; white-space: pre-wrap;">[Mirage Beam] When Metzler battles an enemy unit: Show the top card of your deck. If it is a unit card, set Metzler's BP to that unit's BP. Discard the card afterwards.

<p style="word-wrap: break-word; white-space: pre-wrap;">Five Beastnoids

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Captain Bumba (RS-133, Changeman) Small Unit, Power Level 3, BP 4000

<p style="word-wrap: break-word; white-space: pre-wrap;">[Buldobas Sickle] During your turn, when Bumba defeats an enemy "Female" unit: Return that unit to the top of her owner's deck.

<p style="word-wrap: break-word; white-space: pre-wrap;">Space Pirate, Male

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Baron String (RS-141, Dairanger) Small Unit, Power Level 1, BP 3000

<p style="word-wrap: break-word; white-space: pre-wrap;">[String Fist] (Combo 3) Choose an enemy unit in the Battlezone and move it to your opponent's Rush Zone. Choose an enemy unit in your opponent's Rush Zone and move it into the Battlezone.

<p style="word-wrap: break-word; white-space: pre-wrap;">Monster, Male

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Loki, the Demon Wolf (RS-165, Gaoranger) Small Unit, Power Level 4, BP 5000, SP 1

<p style="word-wrap: break-word; white-space: pre-wrap;">-Before moving Loki into the Battlezone: Discard two cards from your hand.

<p style="word-wrap: break-word; white-space: pre-wrap;">[Moonlight Sonic] When Loki attacks: He may target enemy unit's in your opponent's Rush Zone.

<p style="word-wrap: break-word; white-space: pre-wrap;">Duke Org, Male

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Agent Aburera (RS-166, Dekaranger) Small Unit, Power Level 2, BP 1000

<p style="word-wrap: break-word; white-space: pre-wrap;">-Support

<p style="word-wrap: break-word; white-space: pre-wrap;">[Contract of Darkness] When Agent Aburera is in your Rush Zone: If you do not meet the Power cost to play a Dark Alliance card, you may hold a number of cards in your Command Zone equal to the difference to meet the Power cost.

<p style="word-wrap: break-word; white-space: pre-wrap;">Merchant, Male

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Balzion (RS-132, Bioman) Large Unit, Power Level 6, BP 6000, SP !

<p style="word-wrap: break-word; white-space: pre-wrap;">-Before moving Balzion into the Battlezone: Discard a Small unit card you control in your Rush Zone.

<p style="word-wrap: break-word; white-space: pre-wrap;">[Counter Bio-Particle Gun] When Balzion moves into the battlezone: If the discarded unit was Bio-Hunter Silver, Balzion gains BP +5000 and SP 1.

<p style="word-wrap: break-word; white-space: pre-wrap;">Machine, Humanoid

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center;">Gaingain (RS-166, Hurricanger) Large Unit, Power Level 4+, BP 6000

<p style="word-wrap: break-word; white-space: pre-wrap;">Extra Cost: Withdraw

<p style="word-wrap: break-word; white-space: pre-wrap;">-When in the Battlezone: Gaingain is also considered a Mystic Arms unit.

<p style="word-wrap: break-word; white-space: pre-wrap;">Machine, Humanoid

<p style="word-wrap: break-word; white-space: pre-wrap; text-align: center; ">Fan Crusher (RS-169, Dekaranger) Large Unit, Power Level 6+, BP 5000, SP 1

<p style="word-wrap: break-word; white-space: pre-wrap;">Extra Cost: Withdraw

<p style="word-wrap: break-word; white-space: pre-wrap;">[Absorb Planetary Resources] When Fan Crusher enters play: You may return any Released cards in your Command Zone to the top of your deck in any order.

<p style="word-wrap: break-word; white-space: pre-wrap;">Machine