Legend 2 Spoiler

This is an unoffical fan translation for the second set of Rangers Strike, The Two Dark Knights. Written and compilied by Timothy McLees (c)2011 Based on the collectible card game published through Cardas and Bandai, (c)2006-2011 This is a free work, no rights given or implied. Version 2.0 6/28/11

WILD BEAST (4)
Tyranno Ranger (RS-081, Zyuranger) Small Unit - Power Level 3 - BP: 3000 - SP !

[Ryugekigen] (Combo 4) Tyranno Ranger gains +1000 BP for each Held card in your opponent's Command Zone. If his BP is over 5000, he also gains SP 1.

Red, Male

Tricer Ranger (RS-082, Zyuranger) Small Unit - Power Level 2 - BP: 2000

[Tricer Lance] (Combo 3) Hold a card in your opponent's Command Zone. Blue, Male

Ptera Ranger (RS-083, Zyuranger) Small Unit - Power Level 1 -BP: 1000

[Ptera Arrow] (Combo 5) Choose and discard a Held card in your opponent's Command Zone.

Pink, Female

Abare Yellow (RS-104, Abaranger) Small Unit - Power Level 1 - BP: 2000

[Ptera Dagger] (Combo 3) When Abare Yellow attacks an enemy unit: That unit uses its base BP in the battle. Yellow, Female

EARTH TECHNOLOGY (11)
Go Red (RS-091, Go Go Five) Small Unit - Power Level 5 - BP: 3000

[Life Saver] (Combo 5) Return a Small unit card in your discard to your hand.

Red, Male

Cosmo Vulcan (RS-074, Sun Vulcan) Medium Unit Power Level 4+ BP: 4000

Extra Cost: Pilot

[Vulcan Gun] When Cosmo Vulcan performs a Normal Attack and Bull Vulcan is in your Rush Zone: Your opponent may not play Counter operations, and the enemy unit uses its base BP in the battle.

Machine, Aircraft

Bull Vulcan (RS-075, Sun Vulcan) Medium Unit - Power Level 5+ BP: 5000

Extra Cost: Pilot 2

[Rescue Mission] When Bull Vulcan enters play: Choose a "Machine" unit in your discard and add it to your hand.

Machine, Vehicle

GoGo Dump (RS-118, Boukenger) Medium Unit - Power Level 5+ BP 5000

Extra Cost: Pilot

[Protective Hand of the Precious] During your turn, when GoGo Dump enters into the Battlezone: You may move one of your Small units back to your Rush Zone. That unit may not move back to the Battlezone this turn. Machine, Vehichle

GoGo Formula (RS-119,Boukenger) Medium Unit - Power Level 6+ BP 5000 - SP ! Extra Cost: Pilot

[Shift Rise] When GoGo Formula moves into the Battlezone: You may Hold five cards in your Command Zone. If you do, GoGo Formula gains SP 1. Machine, Vehicle

GoGo Gyro (RS-120, Boukenger) Medium Unit - Power Level 5+ BP 4000 Extra Cost: Pilot

[Aerial Transport] When Gogo Gyro enters play: Move one Released Medium unit from your Command Zone to your Rush Zone, paying any Power Level and Extra costs. Machine, Aircraft

GoGo Dozer (RS-121, Boukenger) Medium Unit - Power Level 4+ 7000 BP Extra Cost: Pilot

[Ruins Excavation] When GoGo Dozer moves into the Battlezone: Your opponent moves a Small or Medium unit from his Command Zone to his Rush Zone. Any "entering play" effects do not occur. Machine, Vehicle

GoGo Marine (RS-122, Boukenger) Medium Unit - Power Level 3+ 4000 BP

Extra Cost: Pilot

[Undersea Exploration] When GoGo Marine is in your Rush Zone: When you draw cards, you may draw the bottom card of your deck instead of the top card. Machine, Submarine

Sun Vulcan Robo (RS-073, Sun Vulcan) Large Unit - Power Level 6+ BP: 9000, SP 1 Extra Cost: Combine (Cosmo Vulcan and Bull Vulcan)

[Vul Shield] When you have 6 or more Damage: Increase Sun Vulcan Robo's SP to 2. Machine, Humanoid

Daibouken (RS-117, Boukenger) Large Unit - Power Level 7+ BP: 16000, SP 1 Extra Cost: Combine (GoGo Dump, GoGo Formula, GoGo Gyro, GoGo Dozer, and GoGo Marine)

[GouGou Sword Adventure Drive] When Daibouken makes a Normal Attack: It gains +4000 BP this turn. Machine, Humanoid

<p style="text-align: center;">Jaguar Vulcan (RS-076, Sun Vulcan) Extra Large Unit - Power Level 4 BP: 4000

[Mothership] When playing a Medium unit with a Pilot cost: Hold an Earth Tech card in your Command Zone instead of paying the Pilot cost. Machine, Mothership

OVER TECHNOLOGY (13)
<p style="text-align: center;">Red Racer (RS-090, Car Ranger) Small Unit -Power Level 2 - 4000 BP, ! SP

When Red Racer enters play: Put him in the Battlezone instead of the Rush Zone.

Red Racer cannot perform Normal or Strike Attacks the first turn he enters play. [Fender Sword] (Combo 4) Red Racer gains "SP 1". Red, Male

<p style="text-align: center;">Deka Red (RS-106, Dekaranger) Small Unit - Power Level 3 - BP 3000 -Deka Red may not enter the Battlezone the first turn he comes into play.

[Juu Kun Do] (Combo 1) When Deka Red enters the Battlezone: You may choose a number of units in your opponent's Rush Zone with a combined base BP of 3000 or less instead of attacking. Defeat them. Red, Male, Police

<p style="text-align: center;">Deka Blue (RS-107, Dekaranger) Small Unit - Power Level 1 - BP 3000 [D-Sniper] (Combo 2) During this turn, if your opponent holds a card in his Command Zone to play a Counter Operation: discard that card. Blue, Male, Police

<p style="text-align: center;">Deka Green (RS-108, Dekaranger) Small Unit - Power Level 2 - BP 3000 [Green Crash] (Combo 3) Move up to two small enemy units in your opponent's Rush Zone into the Battlezone, in the order of your opponent's choice. Green, Male, Police

<p style="text-align: center;">Deka Yellow (RS-109, Dekaranger) Small Unit - Power Level 3 - BP 2000, SP ! [Call for Back-up] (Combo 4) Deka Yellow gains "SP 1". Choose a face-up Small unit card in your Power Zone and return it to your hand. Yellow, Female, Police

<p style="text-align: center;">Deka Pink (RS-110, Dekaranger) Small Unit -  Power Level 0 - BP 1000 [Coin Bomb] (Combo 5) During your opponent's next turn: Units he puts into play may not enter the Battlezone. Pink, Female, Police

<p style="text-align: center;">Fire Fighter (RS-085, Car Ranger) Medium Unit - Power 7+ 4000 BP - 1 SP Extra Cost: Charge

This unit counts as V Fire for deck construction and card effects. [Extinguish Flame] When Fire Fighter enters play: You may turn a face-down Damage card in your Power Zone face-up. If you do, your opponent may do so as well. Machine, Humanoid

<p style="text-align: center;">Police Fighter (RS-086, Car Ranger) Medium Unit - Power Level 4+ 5000 BP Extra Cost: Charge

-This unit counts as V Police for deck construction and card effects. [Traffic Control] When Police Fighter is in your Battlezone: Units your opponent move into the Battlezone must all be the same size. Machine, Humanoid

<p style="text-align: center;">Dump Fighter (RS-087, Car Ranger) Medium Unit - Power Level 5+ 6000 BP Extra Cost: Charge

-This unit counts as V Dump for deck construction and card effects. [Dump Punch] When Dump Fighter performs a Normal Attack: It gains +2000 BP this turn. Machine, Humanoid

<p style="text-align: center;">Dozer Fighter (RS-088, Car Ranger) Medium Unit - Power Level 4+ 5000 BP Extra Cost: Charge

-This unit counts as V Dozer for deck construction and card effects. [Dismantle] When Dozer Fighter enters play: You may return one face-down Damage card from your Power Zone to your hand. If you do, place a card from your hand face-down in your Power Zone. Machine, Humanoid

<p style="text-align: center;">Rescue Fighter (RS-089, Car Ranger) Medium Unit - Power Level 3+ 4000 BP Extra Cost: Charge

-This unit counts as V Rescue for deck construction and card effects. [Relief Mission] When Rescue Fighter is in your Rush Zone: When your Medium Wild Beast units are defeated, place them to your Power Zone instead of your discard pile, face-up. Machine, Humanoid

<p style="text-align: center;">VRV Robo (RS-084, Car Ranger) Large Unit - Power 8+ 18000 BP - SP 1 Extra Cost: Combine (V Fire, V Police, V Dump, V Dozer, and V Rescue)

[Certain Victory Union] When VRV Robo enters play: Your opponent takes 2 Damage.

Machine, Humanoid

<p style="text-align: center;">Dekabase Crawler (RS-105, Dekaranger) Extra Large Unit - Power Level 5 - 5000 BP [Mothership] When playing a Medium unit with a Charge cost: Hold an Over Tech card in your Command Zone instead of paying the Charge cost. Machine, Mothership

MYSTIC ARMS (10)
<p style="text-align: center;">Hurricane Red (RS-099, Hurricanger) Small Unit - Power Level 2 - BP 2000, SP !

[Ninpo Technique: Sky Running] (Combo 3) Hurricane Red gains SP 1. Red, Male, Ninja

<p style="text-align: center;">Hurricane Yellow (RS-100, Hurricanger) Small Unit - Power Level 4 - BP 1000 [Ninpo Technique: Lion Dance] (Combo 4) When Hurrican Yellow enters the Battlezone: Instead of attacking, you may search your deck for a "Hurricane Yellow" card, and put it into the Battlezone. Shuffle your deck afterwards. Yellow, Male, Ninja

<p style="text-align: center;">Hurricane Blue (RS-101, Hurricanger) Small Unit - Power Level 0 BP 1000 [Ninpo Technique: Water Change] (Combo 4) Your opponent chooses a Small unit in his Rush Zone and returns it to their hand. Blue, Female, Ninja

<p style="text-align: center;">Little Mandora (RS-116, Magiranger) Small Unit - Power Level 4 - BP 500 -Support [Calling Voice] When Little Mandoru is defeated: All Small units without the "Magic" keyword are returned to their owners' hands. Magic, Plant

<p style="text-align: center;">Hurricane Hawk (RS-096, Hurricanger) Medium Unit - Power Level 4+ BP 5000 Extra Cost: Withdraw

[Karakuri Technique: Phoenix Strike] At the end of your turn, if Hurricane Hawk is in the Battlezone: Return it to its owner's hand. Machine, Aircraft

<p style="text-align: center;">Hurricane Lion (RS-097, Hurricanger) Medium Unit - Power Level 5+ BP 5000 Extra Cost: Withdraw

[Karakuri Technique: Lion's Pride] When Hurricane Lion is in the Battlezone: Enemy units with "SP !" or SP greater than 1 may not enter the Battlezone unless their owners Hold one card in their Command Zone. Machine

<p style="text-align: center;">Hurricane Dolphin (RS-098, Hurricanger) Medium Unit - Power Level 3+ BP 4000 Extra Cost: Withdraw

[Karakuri Technique: Tsunami] When Hurricane Dolphin enters play: Return an enemy unit with less than 3000 BP to its owner's hand. Machine

<p style="text-align: center;">Senpujin (RS-095, Hurricanger) Large Unit - Power Level 7+ BP 16000, SP 1 Extra Cost: Combine (Hurricane Hawk, Hurricane Lion, and Hurricane Dolphin)

[Tategami Hurricane] When Senpujin enters the Battlezone: Return all Small enemy units in your opponent's Rush Zone to their owners' hands. Machine, Humanoid

<p style="text-align: center;">MagiKing (RS-111, Magiranger, Reprint) Large Unit - Power Level 7+ BP: 16000 - SP 1

Extra Cost; Combine (MagiPhoenix, MagiGaruda, MagiMermaid, MagiFairy and MagiTaurus) [Heavenly Magical Slash] When Magiking enters the Battlezone: Hold all your opponent's card in his Command Zone. Magic, Humanoid

<p style="text-align: center;">Fire Kaizer (RS-113, Magiranger) Large Unit - Power Level 6+ BP: 5000 - SP ! Extra Cost: Union (MagiPhoenix and Valkyrion, the Dark Steed)

[Fire Spin Blade] Fire Kaizer gains +1000 BP for each released card in your Command Zone. When Fire Kaizer's BP is above 10000, it also gains SP 1. Magic, Humanoid

DARK ALLIANCE (14)
<p style="text-align: center;">Hidora Soldier Eggs (RS-071, Changeman) Permanent Operation, Power Level 1

Once during your Rush Stage: Show the top card of your deck. If it has the name "Hidora Soldier", put it into your Rush Zone. Otherwise, put it on the bottom of your deck.

<p style="text-align: center;">Infinite Chain Card (RS-072, Go Go V) 'Normal Operation, Power Level 3

Permenant Operations have no effect this turn. No Counter Operations may be played this turn.

<p style="text-align: center;">Engine Mask (RS-077, Go Ranger) Small Unit, Power Level 3, BP: 3000

-Engine Mask moves to the Battlezone each turn, if possible.

[Rivalry] (Combo 3) Each player shows the top card of their deck. The player with the highest Power Level adds their card to their hand, while the other player returns their card to the bottom of their deck. If both cards' Power Levels are the same, both cards are returned to the top of their players' decks. Monster, Male

<p style="text-align: center;">Dark Knight (RS-078, Dynaman) Small Unit, Power Level 5, BP: 4000, SP ! [Dance of Darkness] If your opponent controls a unit with "Red" keyword: Dark Knight gains SP 1. Jashinka Empire, Male

<p style="text-align: center;">Biohunter Silver (RS-079, Bioman) Small Unit, Power Level 2, BP: 3000, SP ! [Bio-Buster] Biohunter Silver gains +1000 BP for every Over Tech type card in your opponent's Command Zone. When his BP is over 5000, Biohunter Silver gains SP 1.

Machine, Humanoid

<p style="text-align: center;">Hidora Soldier (RS-080, Changeman) Small Unit, Power Level 0, BP: 500

Army Soldier

<p style="text-align: center;">Dark King Zylpheeza (RS-092, GoGo V) Small Unit, Power: 9+, BP: 8000, SP 1

Extra Cost: Discard 3 of your Small units in play.

Betrayal [Disaster of Heaven] When Zylpheeza enters the Rush Zone: Each player discard all face-up cards in their Power Zones. Then, each player puts all cards in their hands face-up in their Power Zones. Saima Clan, Male

<p style="text-align: center;">Drop, Demon Baby (RS-093, GoGo V) Small Unit, Power Level 0, BP: 2000

Support

[Tantrum] When Drop leaves play: Each player takes 1 Damage. Saima Clan, Male

<p style="text-align: center;">Prince Salamandas (RS-094, GoGo V) Small Unit, Power Level 4+, BP: 6000, SP ! Extra Cost: Transform (Drop, Demon Baby), Betrayal [Demonic Absorption] During your Battle Stage: Return a small unit in your opponent's discard back to their hand. Salamandas gains a BP bonus equal to that unit's BP and "SP 1". Saima Clan, Male

<p style="text-align: center;">Sargain, the 5th Blade (RS-102, Hurricanger) Small Unit, Power Level 5, BP: 3000

Betrayal [Space Ninpo: Double Shadow Blade] (Combo 5) Choose one face-up card in your opponent's Power Zone and one card from his Command Zone. Discard them both. Jakanga, Male, Ninja

<p style="text-align: center;">Sandaru, the 7th Blade (RS-103, Hurricanger) Small Unit, Power Level 7, BP: 4000 -Betrayal [Space Ninpo: Energy Rope] (Combo 7) Defeat all enemy units with less than 3000 BP. Jakanga, Male, Ninja

<p style="text-align: center;">Worzard, the Dark Horseman (RS-115, Magiranger) Small Unit, Power Level 5, BP: 6000, SP 1 -Betrayal -When Worzard enters the Battlezone: Draw a card. Magic, Male

<p style="text-align: center;">Valkyrion, the Dark Steed (RS-114, Magiranger) Medium Unit, Power Level 3, BP: 4000 -Dark Valkyrion cannot enter the battlezone unless a Small unit attacks with it as well. Magic

<p style="text-align: center;">Wolkaizer (RS-112, Magiranger) Large Unit, Power Level 6+, BP: 8000, SP 1 Extra Cost: Combine (Worzard and Dark Valkyrion)

-When your opponent has 6 Strike Points of Damage: Return Wolkaizer to his owner's hand.

Magic, Humanoid