Series-Specific Traits and Abilities

What are Series Specific Traits and Abilities?
Some traits and effects only appear in one or two sets, and are used to depict a unique feature of a certain character or group of characters. The following are an example of these specialized traits.
 * Anti-Flash Phenomenon (AFP): This shorthand trait indicates the vulnerability the heroes of Flashman suffer if they stay on Earth too long. Units with AFP haveFlashmanAFP.jpg a -1000 BP penalty for every non-Overtech card in each players' Command Zone. If this reduces that unit to 0 BP or lower, it is defeated.
 * JetmanFormation.jpgtion: This shorthand trait for the high-flying team of Jetman. If one them attacks in an order other than their listed Combo Numbers (i.e. 1, 2, 3, etc), that unit is returned to their hands after the Battle Stage.
 * Sacrifice: This is short hand for the Extra Cost representing the extra dark energies needed to bring one of the Dark Pantheon SphinxSacrifice.jpg from Magiranger into play. You must discard a card from your Command Zone when playing such a unit.
 * KabutoCastOff.jpg-Off: This is shorthand for the Extra Cost depicting how the Kamen Riders from Kamen Rider Kabuto shed their armor from their Masked Forms into their faster and more powerful Rider Forms. To play such a unit, you must move the indicated unit you control into your Power Zone. For instance, to play Kabuto Rider Form, you must move Kabuto Masked Form into your Power Zone.